But I felt something was missing from it, with more organization and fewer sprites, I got an interesting result. Though, I'll probably have to make edits to the AI for some of my characters, since the AI program assigns a very general rushdown style of gameplay to the character. I always liked the default layout of the 1.0 Screenpack. I patched all my other characters as well, with decent results. I had to install Python, then use the "ai.py" instead of the exe. I tried opening "ai.py" instead of "ai.exe", but it just opened a huge text file in Visual Studio Code that I have no idea what to do with. However, when trying to patch many of my other characters with "ai.exe" (who are equally as simple as she is), I ran into the "UnboundLocalError: local variable 'm0' referenced before assignment" issue repeatedly. After the loading screen, it crashed and gave an error message about "command = fwd" and such. f (159 slots) is selected by default (and is the select screenshot). Both files preloaded with the screenpack over fresh MUGEN builds. Comes with two versions, one that holds 159 characters, and another that holds 759. Before that, I kept getting an error message when trying to load an AI match in Mugen. A screenpack based off aesthetics of the mid-late 2000s. One thing I will note is that I had to change her character directory in f from "character" to "character/AI-character" to get it to work. For reference, she's able to defeat PotS's Ryu with his human-made AI patch, which is no joke. I was able to patch one of my characters, and she's pretty strong now.
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